Without a Traceroute » Tech-art http://www.withoutatraceroute.com Time to live. Sun, 02 Aug 2009 11:55:21 +0000 en-US hourly 1 http://wordpress.org/?v=4.0 Ljubljana/HAIP Day 1 http://www.withoutatraceroute.com/2008/11/ljubljanahaip-day-1/ http://www.withoutatraceroute.com/2008/11/ljubljanahaip-day-1/#comments Sat, 15 Nov 2008 18:49:56 +0000 http://www.withoutatraceroute.com/?p=1500 I spent the first couple nights in Ljubljana at the “#1 hippest hostel in the world” as determined by Lonely Planet. Since I’ve been stubbornly avoiding carrying any tourist guidebooks on this trip, I was unaware of this when I checked in. I just picked the closest hostel to the train station marked on the map I got from the tourist office. The place actually was pretty cool. It’s located inside a renovated military prison; local artists decorated many of the rooms, and there’s a small art gallery on the ground floor. They offered a daily tour, which I never got around to taking. I imagine in high-season it would be quite the place the be, but in November it was mostly empty. However, the lack of guests didn’t cause them to lower their prices, or stop them nickle-and-diming you with €4/hour internet access and overpriced drinks at the bar. These are the things you can do when you’re the hippest hostel on the face of the Earth, I suppose.

I did meet another guest, an American from Hollywood. He works for Jerry Bruckheimer’s production company, scouting new scripts, or books that can be made into scripts and then finding “punch-up” writers to improve the scripts or rework the books into scripts. Shockingly, despite this description he was not at all intolerable! Going to school in LA for 4 years, I’ve run into my share of “Hollywood people” before, and usually despise them within minutes. This guy seemed genuinely open, curious and friendly; he wasn’t arrogant or trying to impress me, and didn’t even tell me what he did until I asked. We went to the Slovenian National Gallery together (it’s free on Sundays) and he seemed genuinely interested in my (admittedly minimal) knowledge of different art styles, and the classical mythology / Christian iconography depicted therein.

Monday, I went to the opening event of the Hack, Act, Interact, Progress (HAIP) festival at an art gallery. It was very busy, with a variety of international artists and interested onlookers. There was free wine and little cracker/bread snacks. The local media was also out in force with photographers and television cameramen wandering around. The TV cameras were particularly intrusive. I was pleased that the media thought a tech-art event was worth covering, but I got kind of sick of the camera guy with a bright light following me around, apparently trying to get footage of somebody “experiencing” the art or something. Every time I turned to look at him, he gestured at me to keep looking at whatever I was looking at before. Finally, I pulled out my own camera and snapped a photo of him.

Observing the observer

Observing the observer

I’m not much of an art critic, so I don’t really feel at all qualified to judge the artistic merit of the exhibits at the gallery. For anyone interested, there are much better explanations of the different exhibits available on the HAIP website. Several of them were sort of glitch/feedback-based, taking initial input from an Andy Warhol film, a video camera trained on a screen showing the output of the camera, or a “silent” 1920s recording by the futurist Luigi Russolo, and then processing the input with various digital or analog mechanisms before outputting it to screens or speakers. The results were interesting-looking, and usually obnoxious-sounding.

A Short-lived Fault In The System

A Short-lived Fault In The System

Description of the SoundBarrier exhibit

Description of the SoundBarrier exhibit

Another project by a Polish  artist involved stealing a video surveillance camera and setting it up in a train station, projecting the camera’s video, and motion-tracking software output on the wall for passers-by to see. I though this was an effective, if very blunt way to draw attention to the ubiquity of surveillance present in modern society.

Another piece had several pillars topped with little globes. The globes would light up, flicker and make noise in response to being touched by audience members. It was kind of fun, but I had a tough time figuring out exactly what the underlying idea was, or how exactly the globes’ response was keyed to the input.

Pufination (aka glowing globes thing)

Pufination (aka glowing globes thing)

There was also a video showing two previous projects involving “neurofeedback technology”. Basically, a participant wears a low-resolution EEG headset that monitors activity in the premotor cortex. By imagining moving certain body parts, the left hand, for example, the subject can pass commands to the computer. In one project, the input was linked to Google maps; in the other, they used thought-commands to compose an audiovisual performance.

As a neuroscience major, I find the idea of controlling a computer with thoughts alone undeniably cool. It also has potentially very important applications for paralyzed people. Sadly, they didn’t have the actual EEG setup at HAIP to play with, just a video of people using it. I did get the chance to try this system personally at Wired NextFest last year in Los Angeles, and I can tell you there’s a long way to go before thought-input is anywhere near as convenient as a mouse and keyboard. It takes a fair amount of focus and concentration to generate the necessary brain activity. Further, EEGs are a very noisy input source. It’s basically just a bunch of electrodes on the outside of your head, so all sorts of minor movement of your eyes, eyebrows, forehead generates electrical activity that interferes with the signals from your brain. As a result, the system has to be sort of dull and unresponsive in order to avoid mis-cues. You have to think pretty hard about moving your left hand for a pretty sustained period of time (5-15 seconds) before you can make a left-click, for example.

Another project I thought was really cool in theory, but somewhat underwhelming in practice. Titled The Black Box Sessions, the idea was to have a special, improvised performance for an audience of one. I entered a completely dark room alone, and peered into a peephole on one wall. Inside was a display of a night-vision camera trained on me. It was kind of a cool shift in perspective to watch myself watching myself, but that was all I saw. Talking to the artist later, there were supposed to be computer-generated images added to the camera view and improvised music performed by musicians in another room. There was a lot of ambient noise from the crowd talking in the next room that might’ve drowned out the music, and it’s possible I didn’t wait long enough for the visual part of the performance to happen.

I also met a woman named Katja who’s the PR director for Kiberpipa, the main organizer of the festival. She was very friendly and welcoming, and actually invited me to give a talk later in the week.

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Kiberpipa: All our code are belong to you. http://www.withoutatraceroute.com/2008/11/kiberpipa-all-our-code-are-belong-to-you/ http://www.withoutatraceroute.com/2008/11/kiberpipa-all-our-code-are-belong-to-you/#comments Sun, 16 Nov 2008 21:48:28 +0000 http://www.withoutatraceroute.com/?p=1513 After the exhibition at the art gallery, most people went over to Kiberpipa (“Cyberpipe”, in English), the hacklab/group organizing the festival. Kiberpipa is almost as cool as C-base, but in a very different way. Where C-base has a very gritty, cyberpunk aesthetic, Kiberpipa is much more upscale, receiving funding from the European Union and some Slovenian cultural foundations. It’s located in the basement of Caffé Metropol, a nice little coffee bar. Kiberpipa has wooden floors, comfortable couches and a really cool mini-museum on the history of computing. They have working examples, and dissected components, of some important early computers: the Commodore 64, the Amiga 1000, the Apple IIe, the NeXT cube of the type that ran the world’s first web server.

There were several art exhibits set up at Kiberpipa as well. HT Gold was a glitched-up version of an old C64 video game called Hat Trick. Anyone who wanted to could mess with the joystick, which would produce different interesting colors and sounds. Another piece called System Cassio:Pia reminded me of a Dalek; it had all sorts of blinking lights and TV screens displaying short clips from movies and music videos. A project I thought had the potential to be really awesome was a thing called “Culture Robot”. This involved a projected map of Ljubljana (with “free” or “open” cultural spaces highlighted), and these little insect-like robots built from a CD base with wire antennas attached to collision sensors. The whole thing was surrounded by a rectangular wood base with other movable obstacles, and the robots would roam around, bouncing off the walls and the obstacles. It was cool-looking, and I liked the robots, but it would have been about 200% cooler if the robots had actually interacted with the map in some way. As it was, the map was just a superfluous background.

Perhaps as a result of over-exposure to all the glitch art, my camera started going on the fritz, producing some rather interesting glitches(-art?) of its own. I’ve included a few of the (totally unedited!) cooler examples below, but it was actually really irritating to never be sure if a picture I took was going to come out or not. I guess in the days before digital photography, that’s how every shot was. Regardless, the photos of System Cassio:Pia and Hat Trick below were not taken by me but rather by the festival photographer, Tea. More actually-good photos can be found on the Kiberpipa photo archive.

The other big thing on the first night was the arrival of the Pirate Bay bus. For reasons of pure awesomeness, some of the people associated with the world’s largest bittorrent site (and its mother project Piratbyrån, the Bureau of Piracy) have decided to cruise around Europe in a modified Stockholm city bus as an “experience laboratory”. I really enjoyed the Pirate Bay/Piratbyrån people. For one thing, they took themselves about a third as seriously as anyone else at the festival (with the possible exception of Monochrom…I’ll get to them). It’s not that the other participants weren’t fun, it’s just that they mostly saw themselves as real artists with serious or semi-serious artistic endeavors. The Pirate Bay people seemed to be in it almost entirely for the lulz.

They were several hours late arriving at the festival, having just driven in from Bolzano, Italy. A slogan painted on the back of the bus cautioned “Slow on the road; fast on the net”. After arriving, one of the guys from the bus performed a “traditional folk dance of the Kopimi [read: copy-me] people,” which involved wearing a colorful knitted outfit and dancing randomly waving a “ceremonial sampling wand” to a repetitive, sample-looped piece of music. One person I talked to complained that this performance was just thrown together from some crap they already had on this bus, which I thought was sort of the point.

The Piratbyrån performance brought to a close the first day of the festival.

Kiberpipa: All our code are belong to you. Commodore 64 and Sinclair ZX Spectrum HT Gold (photo courtesy Kiberpipa) System Cassio:pia (photo courtesy Kiberpipa) Culture Robot One of the culture bots Camera glitch #1 I like the dragon Camera glitch #3 This one might be my favorite glitch-photo Pirate Bay Dancer ]]>
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HAIP Day 2 http://www.withoutatraceroute.com/2008/11/haip-day-2/ http://www.withoutatraceroute.com/2008/11/haip-day-2/#comments Tue, 18 Nov 2008 19:24:10 +0000 http://www.withoutatraceroute.com/?p=1539 Day two of the HAIP festival was mostly lectures. Kiberpipa is putting together a video archive of all the lectures from the festival, so you can watch them for yourselves there, there’s also text explanations from the HAIP program here.

The first talk was by a woman named Eleonora Oreggia. She has an idea for something she calls “Virtual Entity” which would be a universal, shared, collaborative metadata system for files. She wanted the system to be decentralized, automatically updating to take into account new revisions of the file, and allowing for people to comment on it. She gave an example of the problems with current, static metadata systems: if she uploads an early version of an artwork, without filling in all the metadata, and somebody downloads that file, then later when she finished the file and fills out the rest of the metadata, then anyone who downloaded the file earlier would have bad, incomplete/out of date metadata.

I’m not sure I fully understood everything that she was proposing. Much of her vocabulary seemed strange to my ears, she talked about metadata being the “soul” of a file, mapping the relations between files as the “DNA of the files”, and proposed calling the segment of the metadata containing the initial creation information “the kernel” (after the presentation, I suggested she choose another word, since “kernel” already has a pretty well-established meaning in the computer world).

It’s kind of a cool idea, and there are a lot of problems with current metadata systems. But it seemed more like a thought-experiment than a real project to me; I don’t think she understood just how freaking impossible her system would be to implement. For it to really work the way she imagined, you’d either have to add network-aware code to every content-authoring and editing program in the world, or somehow convince people to go to your website and manually update data all the time. Not to mention the requirement for it to be decentralized would require a whole bunch of different servers, or some sort of peer-to-peer component on people’s computers. Even currently popular metadata systems are a mess of different, incompatible formats, so I don’t see how you’d get people to standardize on yours.

She had some interesting ideas about authorship, “What you create does not belong to you,” which is not an unheard-of position. I think you can make strong case that artistic creations somehow belong to all of humanity. Should da Vinci have been allowed to destroy the Mona Lisa if he’d wanted to?

At the end of the presentation, she had sort of a collaborative exercise where she wanted us to think of examples of various types of data. She proposed that all data be “divisible in four substances” she tentatively identified as TEXT, AUDIO, IMAGE, VIDEO. This grouping seemed kind of problematic to me. “Where does a compiled binary file fit?”, I asked. Somebody else wanted to know whether MIDI instructions were text or audio. Is a PDF file text, or image? What about archives that contain many different types of data? What about steganography?

One guy noted that ultimately, data is just data, and maybe you should just group everything into Ones or Zeros. In any case, I wasn’t really sure what the point of the taxonomy exercise was. If you can play it with a video player, it’s a video file; if you can edit it with a text editor, it’s text; if you can execute it, it’s an application.

The next talk was by a Dutch woman named Rosa Menkman who creates glitch-art, mostly video. I thought her presentation was pretty cool. She showed a Mario 1 speedrun video, which is a pretty vivid example of people who make extensive use of glitches: jumping backwards because it shows one less frame, double-jumping off walls, abusing flaws in the game’s collision-detection to move through walls. I’m not sure if speed-running counts as hacking, but it certainly involves taking a known system and pushing it to its absolute limits.

The slides for her presentation were pretty cool looking. They looked like what happens if you open a MS Word document in a normal text editor (you can try this yourself with notepad), where you get some readable text, but also a lot of gibberish and symbols from misinterpreted formatting information. She opened with the quote, “Every tool is a weapon if you hold it the right way” (I doubt you could do much damage with a chalkline, but the idea of using things in unintended ways is sound) She talked about the “In-Between manifesto” which includes tenets such as “We react to the spirit of our time”, “We celebrate the percieved accident”, “We make meaning through imagination”.

I thought the idea of appreciating and re-interpreting what would normally be seen as negative failures of a system was an interesting one. She did admit, though, that not all glitches are wonderful, some are boring and you just want your computer to work. To paraphrase Freud, sometimes a BSOD is just a BSOD.

The final lecture of the night was from Michael Schweiger from the Austrian Community Radio group Radio FRO 105.0. I’ll be honest, I don’t really think that terrestrial community/free/pirate radio is very important, especially in the developed world. Schweiger talked about the use of Community radio as a place for open expression, to give a “voice for the unheard” and “room for experimentation and discursive reflections,” which is all well and good, except that all those purposes can be much better served by the internet. You’re much more likely to reach somebody who’s actually interested in what you have to say by setting up a globally-accessible website than you are by running a low-power FM station.

During the Q&A section after the presentation, I raised this question. People responded with the example of islanders in Tonga who are using community radio to communicate and share information between islands—which is great, I think radio is better than nothing in situations where internet infrastructure is sparse—and reaching people in their cars—which, unless you have a high-power transmitter, means reaching them for ten or fifteen minutes while they’re in your broadcast radius.

Almost all of these stations also do webcasting, and maintain websites with archives of past broadcasts. To me, that’s basically an admission that the terrestrial broadcasting is unnecessary. Actually, to me, the most interesting part of the radio presentation was a demonstration of a cool graphical timeline browsing system on the radio fro website.

I think non-commercial radio has a place for bringing greater exposure to independent musical artists, and stations like NPR usually do very good journalism, but in both cases, the fact that they broadcast on the airwaves is kind of incidental. There’s some cool things happening with TCP/IP-over-HAM radio, but traditional AM/FM radio seems like such a throwback medium to me.

At the end of the night, the Pirate Bay guys showed up with their bus, and took anyone who was interested on a rambling tour around Ljubljana. The driver stopped at any local city bus stops we passed, and we tried to entice any local Ljubljanians waiting there into boarding the bus. A few of the bolder Slovenian teens actually did take us up on the offer and rode along for a while. “I feel like I’m living in a cartoon,” one of them commented. My camera was still misbehaving, so many of my best shots were destroyed, or at least that’s the excuse I’m going to use for the generally low quality of the photographs from our bus tour. I also took a grainy, low-bitrate video that lets you hear the strange, repetitive circus music and sort of get a feel for the atmosphere on the bus:

Download Link

The bus also featured a lot of post-it notes and painted phrases like:
“Home Killing Is Taping Industry Music”
“Eye Ball the Media”
401: Solutionartemporary.com
“S23M Homepage: Under Construction”

After the ride on the Pirate Bay Bus, I headed over to an American ex-pat’s house to watch the US election results.

The In-Between Manifesto Jolly Roger All aboard! Bunny masks and umbrellas Masked pirate These brave Slovenian teens stepped aboard All ashore that's going ashore ]]>
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HAIP Days 3&4 http://www.withoutatraceroute.com/2008/11/haip-days-34/ http://www.withoutatraceroute.com/2008/11/haip-days-34/#comments Thu, 20 Nov 2008 17:10:33 +0000 http://www.withoutatraceroute.com/?p=1558 The next couple days were a mix of lectures and performances. I’d kind of given up on my camera for the rest of HAIP, but there are photos of most of these things available on the Kiberpipa website. Day 3 is here, and Day 4 is here.

Sheena Macrae talk:

Wednesday was a lecture from a Canadian video artist named Sheena Macrae. One of her big things is taking films or TV shows and finding ways to condense them or re-present them. She showed a sped-up version of Pulp Fiction: the entire film accelerated to play in 5 minutes, set to Misirlou, of course. It was actually surprisingly watchable. She also showed an accelerated version of Gone With the Wind, with pauses for the moments when Scarlett O’Hara says “I’ll think about that tomorrow,” a line she repeats three times in the film. Ms. Macrae also presented a compressed version of one whole season of the TV series Dallas. Rather than simply speeding it up, she layered all the episodes on top of one another, so you’d wind up watching an entire season in the time of a single episode. She showed another little pastiche with the characters from Dallas constantly drinking.

She said she’d chosen to work with Dallas because it was such a universal cultural touchstone, and popular all over the world. This may be true, but it’s also totally before my time. I’ve never seen the show and know next to nothing about it (Who Shot J.R. was from Dallas, right?).

A Small Contribution to the Genesis of Everyday Life:

Afterwards, was a performance entitled “A Small Contribution to the Genesis of Everyday Life”. This was another sort of glitch-feedback project, that involved hooking the performers up to electrodes and then having them move around and touch things. The results were displayed on the projector, but also on a CRT monitor, which puts out a lot of E&M, further contributing to the feedback. Also the output was apparently “fed-back” to the performers themselves: in other words, they would receive electrical shocks depending on what they were doing.

PASH:

On Thursday, there was a presentation by Martin Kohout of some of the artworks by a group called PASH (for novelty’s sake, their website has “opening hours”. The time-check is implemented in javascript and based on your local system time. If you want to get in “after hours” you can just change your clock). They seem to do a variety of real-life exhibits and purely digital pieces.

They showed video shot by some visitors to an installation of theirs called Ombea, which I thought was really good. Basically it’s a spooky/atmopheric room, with the lights (and some hidden speakers) wired to computer control. They use a couple cameras to monitor how much guests are moving around in the room. The more they move, the darker the room gets, and the louder and more frightening the sounds from the speakers become. The effect is actually quite scary. In order to get the room to be bright and quiet, participants have to overcome their natural inclination to run around frantically in response to the frightening stimuli (there’s also an “emergency” killswitch, to stop the program, if it’s too overwhelming for somebody).

I also liked the fact that as part of the presentation, Kohout talked about some of the technical challenges they faced. For example, using the cameras to monitor movement, they had to figure out how to not have the system be affected by the changes in lighting levels.

Another artwork they presented is called Moonwalk, and the medium is actually YouTube. It’s basically an infinitely-receding set of YouTube progress bars. Sadly, YouTube has added an extra button to their interface since the video was made, so it kind of breaks the illusion a bit. Still worth a look, though.

What Burns Never Returns:

The next talk was a presentation called “What Burns Never Returns” by Italian choreographer Alessandro Carboni. This presentation was kind of all over the place, and I wasn’t sure what to make of it. He started out talking about visiting different cities around the world, particularly in the Guandong region of China, looking at differing levels of density. He talked about “Rarefaction and hyper-density” and “Generative Dance and dynamic space”. Then, abruptly, we were back in Europe—London, to be precise. There was some stuff about Brownian motion and wanting to “explore the city in a methodological way”, which didn’t really make sense to me, because what they were doing wasn’t really a Brownian random walk.

As near as I could figure, they gave a guy a little box which randomly said “turn left” or “turn right” at random times, and sent him out to wander around London. They tracked his motion with a GPS device There was also some stuff about using a cube as an approximation of a human body, and they had a parallel project where a dancer was given randomized instructions about moving his body at the same time as the walker was wandering the city, the dancer was moving around the dance floor in response to these commands, like some kind of teched-up game of Twister. There was another version of this with several dancers where there were like 5,000 little wood blocks set up on the dance floor as well. The dancers would knock the blocks over as they moved.

Near the end of the presentation there was some stuff about memory formation and mirror neurons. As a neuroscience major, these are things I actually know a little bit about. I have no idea what they had to do with any of the other stuff in the presentation.

The description given in the program is this:

WBNR is the second phase of a three-year research project ABQ: from quad to zero.
The project is an extensive investigation of the body and the city, of an organism, a doubly mutated system in which deformed territories, structural glitches, and uncontrolled code cohabit with each other. They create new dynamic maps of places in continuous transformation. Through the creation of a work Platform, several researchers work to apply a method of analysis and composition to choreography focused on the specific urban context of the city and the theatre stage in which the performance takes place. Proceeding analytically from space in its different typologies, from the territory of the body, the flows, dynamics, agents, and movements that constitute it are quantified and codified. The process of exploration and generation of the flows is assigned to the dancers who, through data collection systems such as GPS, motion capture, and sensors, interact in real time with diverse spatial levels: the town, the stage, the body, the machine. The aim is to elaborate a single system of choreographic composition, capable of interpolating all the collected data into a set of choreographic instructions. WBNR is an immeasurable choreography between body and territory, an exploration of the city and the body, reimagining new modalities of analysis and new paths of investigation in order to reflect on the anthropological and socio-cultural transformations of the individual, and on how technology, infrastructure, places, and people are organized in the contemporary urban space.

If you can make sense of all that, you’re brighter than I.

I almost feel bad being so critical, because I’d talked to the Italian guy a couple times during the festival and he seemed like a cool guy. But if he (or others from his group) are giving a similar presentation again they really need to pare it down and simplify: pick one or two ideas and focus on communicating those clearly.

A Cable Plays:

This was probably my favorite of the performances. The two performers were seated in front a pegboard with bundles of yarn. They were instructed to behave as if they were playing a game, but given no actual directions or rules. They took turns laying out threads of yarn across the pegboard to enclose various spaces. Meanwhile, a webcam captured an overhead view of the board and fed it through a computer that would add dynamic elements to it before projecting it on a screen. Early in the game, little rotating ouroborus-things would appear and then expand to fill the areas hemmed in by the performers strings. Later, little balls would bounce around in the enclosed spaces. The collision detection was pretty well implemented, and it was often hard to tell just by looking at the screen which elements were “really” there and which were completely computer-generated.

Club night:

Thursday night, there was a “club night” dance party at a place down the street from Kiberpipa. (IMPORTANT TRAVEL VOCABULARY NOTE: In Central/Eastern Europe, “nightclubs” are strip clubs, and “discos” are dance clubs. As a rule, they do not, however, play disco music. This information may save you embarrassment/confusion.)

The club night was actually really cool. Some of the artists DJ’d or VJ’d (the Rosa Menkman, the Dutch glitch-artist was one of the VJs, and her stuff was really good.). I found that I actually like techno music when it contains samples from 8-bit video games. You can hear a lot of the music that was played on the website of the label 8-bit Peoples.

This was also where I first really noticed one of the odder little details of life in Slovenia. Apparently, there’s a law in Slovenia that if you don’t get a reciept for something, it’s free. This applies to everything. So even very small purchases that you wouldn’t necessarily want a receipt for, one is printed anyway. You aren’t allowed to decline it. Because virtually nobody wants a €2 reciept for a single beer, or whatever, the bar rapidly becomes cluttered with tons of abandoned reciepts. The bartenders spend a lot of their time printing off reciepts, then sweeping those same receipts up off the bar and placing them in little baskets off to the side (I’m assuming they aren’t allowed to just throw them out? In case somebody comes back and demands their reciept?).

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HAIP day 100 http://www.withoutatraceroute.com/2008/11/haip-day-100/ http://www.withoutatraceroute.com/2008/11/haip-day-100/#comments Mon, 24 Nov 2008 15:04:27 +0000 http://www.withoutatraceroute.com/?p=1570 Friday was probably my favorite day as far as the lectures were concerned.

The first presentation was from Anders Carlsson of the blog Goto80 (eye-searing color scheme warning). He talked about the 8-bit demoscene and about chip music. He gave the presentation on an actual Commodore 64, and showed off some demos from the early 90s (keep in mind these are running on hardware less powerful than your phone). He talked about the demoscene as a “bounded culture”. They’ve been around since at least the late 1980s, but there’s been no real academic or journalistic interest, and very little crossover into the mainstream art or music worlds. Demos are shown at “demoparties”, not in art galleries. Occasionally, mainstream musicians will sample from the demoscene, but that’s about it.

Mr. Carlsson said that the focus in the demoscene was “craftsmanship, not art,” which I thought was an interesting distinction between the art scene and the more hacker-focused demoscene. The goal of a demo (especially in the 8-bit scene) is to push limited hardware to its absolute limit, and show off what an amazing programmer you are. To squeeze the maximum performance out of obsolete hardware means coding at a very low-level, in assembly or machine code (‘bare metal’ coding) and taking advantage of undocumented features of the hardware.
Another interesting thing about the demoscene is that authorship is protected by ostracizing offenders, not copyright lawsuits. As Mr. Carlsson explained, it would be “lame” to take somebody else’s code, or try to copy something that somebody else was doing. Recently Nelly Furtado and producer Timbaland sampled tunes from Finnish Amiga/C64 demo and have incurred the wrath of the Demoscene.

Another presentation was from a group called “Time’s Up” based in a waterfront warehouse in Linz, Austria. They seemed really cool. They’re a non-profit group with members from many different backgrounds interested in the “intersection between art, technology, science and entertainment”, and they construct “experimental situations”. They showed video of exhibits from their 2003-2004 “Sensory Circus,” which had a lot of different sort of mechanical and electronic constructions that visitors could play with. The goal of the Sensory Circus was to sort of disconnect people from their ordinary interactions with their senses and force them to approach the world in a new way. So, for instance, they’d have people walking around wearing a video-helmet with a camera facing backwards. Or a mechanical bicycle-like contraption that responds in unfamiliar ways to riders attempts to pedal forward, or steer it. The presenters explained that they were interested in creating “social hardware” and were more concerned with “the relational ‘why?’ than the technical ‘how?'” (To a true hacker, this is heresy: the how is the why)

The real crux of the presentation, however, was an uncompleted projected entitled “Twixtville”. The idea behind Twixtville was something like town-as-art. As explained in the presentation, Twixtville was to have been a “temporary, lived-in, ongoing, interactive, open, semifictional, proto-urban space, without governance.”
It would be a sort of make-believe town, inhabited by artists and fictional characters (or artists playing fictional characters?) with back stories and histories, and real and fictional conflicts. There would have been parties, workshops, and symposia (“I love symposia!”).  There also would have been some sort of online component to allow people to interact with the denizens of Twixtville.

Sadly, the project is now on hold indefinitely.  The main reason being an inability to secure a suitable location to host Twixtville. It’s too bad, because it seemed like an interesting idea. There are some examples of sort of temporary art communities, such as Burning Man in the United States, but the Time’s Up people said that they really wanted Twixtville to different, because it would be residential in that “people would really live there,” as opposed to a sort of festival.

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Monochrom and day 101 http://www.withoutatraceroute.com/2008/11/monochrom-and-day-101/ http://www.withoutatraceroute.com/2008/11/monochrom-and-day-101/#comments Mon, 24 Nov 2008 16:11:21 +0000 http://www.withoutatraceroute.com/?p=1587 The final presentation on Friday was my favorite one of the entire festival, by far. Even if you haven’t watched any of the videos of the other presentations, I would really suggest watching this one. At least the first half, the audio gets a bit wonky in the second half.

The presenter is Johannes Grenzfurthener (who wears a literal black hat) from the Austrian group Monochrom. He describes the nine members of Monochrom as, “electrotechnicians and designers and linguists and philosophers”. Monochrom started in the late 1980s on the FidoNet BBS, then later published a sort of print fanzine/yearbook about “technology, politics, art crap, whatever we thought would be interesting,” and later expanded into a variety of other formats: robots, short films, t-shirts (“I was a copyright violation in a former life”), musicals (“We really did a musical  about computer programs who check the credit rate of an Austrian criminal”).

They also function as collectors and archivists of “late capitalist” culture. They collect typos: “timeslut,” “what the duck?” “charmobyl,” “censorshop,” “Isreal,” “landlard,” “congratulatinos,” “border feces,” “Untied States,” “pythong,” “the merciful goofness of the Lord,” “In god condition,”. They collect “bad restaurant art”, strange phrases overhead while walking down the street, and “applied office arts” otherwise known as “office doodles”. My favorite was the flowchart/sketch “Files–>Data–>”

Additionally they do real life pranks and games, setting up a “great firewall of China” littered with the “heads” of Chinese dissidents in front of the Googleplex in San Francisco. They held a “Nazi petting zoo” (a petting zoo where people could pet Nazis, not a petting zoo run by Nazis) so that Austrians “can finally embrace history and hug the Nazis.” They organized a session of “massively multiplayer Thumbwrestling,” experimenting with different network topologies for the game.

In San Francisco, they organized an “Arse Electronica” festival (a play on Ars Electronica) devoted to technology in the adult industry and published an anthology “pr0novation: pornography and technological innovation”. This is not as goofy as it sounds: porn has been at the leading edge of innovation in home video recorders, digital photography, and of course, porn was the first “killer app” for the internet (only within the last couple years have social networking sites overtaken porn sites in leading overall web traffic—when someone creates a porn/social networking site [besides myspace], it will probably kill the internet).

The title and main topic of the presentation was “The Innermost Unifier: The Corporate Anthem” and he transitioned to this subject via a pretty amazing sock-puppet show summarizing their view of the way corporate culture has evolved over the years. Then, Grenzfurthener presented a variety of internal corporate loyalty anthems (part of a large archive he is amassing). He sang along enthusiastically, enjoining the audience to accompany him.

The funniest part to me was his presentation of the 1940s IBM anthem, “Ever Onward IBM” complete with lyrics thanking Thomas J Watson for his creation of such a wonderful company to work for. 1940s IBM was presented as the prototype of the old-style, hierarchical corporation. This was pretty hilarious to me, because, of course, it’s Thomas J Watson’s money that’s paying for me to travel around the world hanging out with Austrian art-philosophy-hackers. I was perhaps the only person in the room able to un-ironically join in a hymn praising old man Watson for his glorious vision. But hey, what the hell, “IBM supports Linux 100%” right?

Another of the corporate anthems with personal resonance belonged to the Dutch firm Phillips. Earlier this year, I visited Eindhoven, birthplace of Phillips and visited their first lightbulb factory there. Demonstrating the evolution of corporate songs over the years, the Phillips anthem from the 1980s has no lyrics about serving, or about thanking the wise bosses, but only about feeling good working for the company.

Although Herr Grenzfurthener barely touched on coding, and only obliquely on technology, I think his was in many ways the most hackerish of any of the presentations. He displayed an astonishing breadth of interests and ideas, and Monochrom clearly has an exceptionally firm grasp on the hacker concept of “ha ha only serious”.

The next day, Saturday. Grenzfurthener and his Monochrom compatriot, Günter, led the festival participants in the creation and deployment of a “sculpture mob,” hastily constructed DIY public art. First, we had a training session where groups of three were given five minutes to construct a sculpture from a pile of junk wood using hammers and nails. Then one of the observers was appointed “art critic” and proceeded to critique the creation. My group produced a flimsy rocket ship-like piece that half-collapsed when we attempted to move it. One of the observers, a Frenchman, tapped into a deep well of snooty French art critic stereotypes (think this guy on the LA NPR station) and pronounced our piece a phallic (phallic in the art world being anything that is longer than it is wide) tribute to the fledgling Indian space program.

After the training session, we retrieved from Kiberpipa some pre-assembled wooden roadblock pieces (“The New Kids on the Roadblock,” as the piece was titled) and set out to find an appropriate location to deposit them in Ljubljana. First, we tried to leave them in front of the rather-unimpressive (but surprisingly nudity-friendly) Slovenian Parliament building, but a security guard came out and yelled at us, “Hey, this is the Parliament!” so we feigned ignorance and moved on.

Somebody suggested leaving them in front of the US embassy, but the consensus was that a) nobody goes to the US embassy in Slovenia so no one would see them, and b) we were liable to find ourselves accused of terrorism.

Finally, for maximum attention, it was decided to leave them in the middle of the central square in Ljubljana, Prešerc. We dropped off the payload and then dispersed in true flash mob fashion. People did seem to notice the new wooden objects, and little children especially enjoyed climbing and playing on them. They remained in place for all of Saturday, at least. We dropped them off in the early afternoon, and they were still there when I passed by Prešerc late in the evening. By Sunday around noon, however, they had been removed. Such is the transitory nature of sculpture mobs.

Rather notably, Presen Square (“Prešerc”) is dedicated to France Persen, Slovenia’s greatest poet. There’s a giant statue of him on one side of the square. Any country that erects heroic statues of poets instead of generals is ok in my book.

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More from Roboexotica http://www.withoutatraceroute.com/2008/12/more-from-roboexotica/ http://www.withoutatraceroute.com/2008/12/more-from-roboexotica/#comments Thu, 11 Dec 2008 17:45:09 +0000 http://www.withoutatraceroute.com/?p=1689 There were a lot of robots at Roboexotica, and I didn’t have a chance to get good photos of all of them, or the alcohol tolerance to sample all of their creations, but here’s some more.

I, for one, welcome our new robot overlords!

I, for one, welcome our new robot overlords!

This is RoboVox, a giant statue of a robot standing outside the gallery where Roboexotica is being held. I saw a talk by his creator, and he admitted that RoboVox is “more of a monument than a robot,” but it’s still pretty impressive and imposing. The “vox” part comes in because there’s a special phone number you can send a text message to, and the robot’s eyes and mouth will light up and it will read your text out in a booming, synthesized robot-voice. If anyone wants to mess with random Austrian passersby, RoboVox will be up at least until this Sunday, and you can send a text to: (0043)68110679782. Watch out though, international texts can be pricey. Oh, and I’ve already made it say “All your base are belong to us!”

Mmm...snacks

Mmm...snacks

This bot carries snacks it the plastic tub it carries. I think it has the ability to roam around a room, but it was stationary when I saw it. If you approached the bot and moved or made noise, it would light up and open the lid on the snack container. The snacks have changed over the week I’ve been here, but they were mostly pretty standard bar-fare: pretzels, chips (aka “crisps”), bugles, etc..

"The future of cherry-serving robotics"

"The future of cherry-serving robotics"

These were two little crane-like robots created by Bre Pettis to put cherries into cocktail glasses. The retro-aficionados out there will recognize the controllers as Atari 2600 joysticks. Using a controller with only a two-axis joystick and one button to control a bot with 6 different servo motors was pretty tricky The button cycled through different modes, with each joystick axis controlling two servos in each mode, but it was really not intuitive and took some work to manipulate the cherry into your cocktail glass. Usually, two users would race against other with the winner being awarded vodka in their cherry-glass. The children in this photo got soda instead.

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I’m internet-famous! http://www.withoutatraceroute.com/2008/12/im-internet-famous/ http://www.withoutatraceroute.com/2008/12/im-internet-famous/#comments Thu, 11 Dec 2008 17:58:48 +0000 http://www.withoutatraceroute.com/?p=1695 It’s like regular fame, only without any of the wealth, recognition, or offers of sex that usually accompany it.

So Roboexotica was featured on BoingBoing Gadgets, the recently-launched BoingBoing spinoff which is kind of exactly like Gizmodo, Engadget, Gadgetizer, GadgetVenue, Wired GadgetLab, TheGadgetBlog, and Ubergizmo. Clearly, the world was crying out for a new gadget blog.

Anyway, the photo they chose for the story features none other than yours truly, driving Chassis! His creators were very kind in letting me drive their expensive, awesome robot. He’s fairly simple to control, with a two-joystick tank-tread-style control scheme. But the joysticks are analog, and his motors are actually pretty powerful. It’s easy to push too far and send Chassis careening across the room. Also, one joystick is a bit more sensitive than the other (“He has a limp,” they tell me) so you have to learn to correct for that if you want him to go straight at all. There are also buttons on the remote that make him blink, wink, dispense beer, or rotate the little metal fan on his head.

They also let me try the headset and take a turn doing the voice for Chassis, frightening small children when the robot talked to them (I was nice!) and amusing drunk adults.

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Roboexotica Wrap-up 1 http://www.withoutatraceroute.com/2008/12/roboexotica-wrap-up-1/ http://www.withoutatraceroute.com/2008/12/roboexotica-wrap-up-1/#comments Wed, 17 Dec 2008 15:55:28 +0000 http://www.withoutatraceroute.com/?p=1712 Ok, a few more robots for you, and then I’ll post a bit about some of the other stuff that went on at Roboexotica.

Gina the Vodcow

Gina the Vodcow

This one was kind of basic. You “milk” the cow’s udders in order to get vodka. Then, if you want ice, you have to reach into the anus (they have special gloves) and there’s an ice tray in there. Juvenile? Yes. Funny? Definitely.

Slow and steady wins the race?

Slow and steady wins the race?

This robot was named ‘Sloth’, after its method of locomotion. It crawled back forth across the room, suspended from a steel cable. The motion of the arms was impressively well orchestrated, and it had to be in order to keep its balance on the cable. It also dispensed shots (whiskey?) into the shotglass underneath. Towards the end of the week, one of the sensors that reversed the direction of the crawl started malfunctioning, so its creator had to hang around and manually reverse the direction.

Distillobot

Distillobot

This was kind of a low-tech steampunk-looking thing. It was distilling its own alcohol, so it gets points for being the only bot at the festival to actually produce alcohol. The horns allow you to hear the distillation occurring, and there’s a little mouthpiece that lets you aspirate the final product.

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Electrohype http://www.withoutatraceroute.com/2009/01/electrohype/ http://www.withoutatraceroute.com/2009/01/electrohype/#comments Mon, 19 Jan 2009 10:55:37 +0000 http://www.withoutatraceroute.com/?p=1853 Yesterday I went to see this art exhibition, Electrohype, here in Malmö. Billed as “the fifth biennial for computer based and technological art,” only a few of the exhibits really fit what I would consider “computer based” but most of them were pretty interesting regardless.

Ralf Baecker, Calculating Space, 2007

Ralf Baecker, Calculating Space, 2007

The theme for the 2008 exhibition was time and ongoing processes, so most of the pieces involved motion or activity in some way. For example, the piece in the above photo is intended to be a mechanical implementation of a neural network. Weights and servo motors are connected by a network of fishing line. Microcontrollers run the servos and try to compensate for disturbances to the systems in order to reach an equilibrium.

Bill Vorn, Evil/Live 2, 2004

Bill Vorn, Evil/Live 2, 2004

One of my favorite pieces was an implementation of Conway’s Game of Life using bright, rapidly changing strobe lights as a display. Besides being cool-looking, and different every time you see it (I think the initial state was randomized), this was one of the exhibits that can legitimately claim to be computer-based. Perhaps most interesting in the context of my project is the fact that the Game of Life has particular significance within the hacker community. I tried really hard to photograph a glider, but my camera was too slow.

Life in Motion

Voldemars Johansons, Aero Torrents, 2007

This one was pretty cool as well. Basically, it was just shallow illuminated tanks of water in a darkened room. Large speakers aimed at the water played tones of varying frequency and intensity. The result is a vivid demonstration of sound waves.

Kristoffer Myskja, Konspirerende Maskin (Conspiracy Machine), 2006

Kristoffer Myskja, Konspirerende Maskin (Conspiracy Machine), 2006

Kristoffer Myskja, Regel 30 (Rule 30), 2008

Kristoffer Myskja, Regel 30 (Rule 30), 2008

These were a couple interesting mechanical pieces by the same artist. The first one is modeled after an old-fashioned music box, only instead of notes, it plays spoken syllables in two voices. The result sounds like an impossible-to-understand whispered conversation. The second device punches holes in patterns in a roll of paper according to “Rule 30,” but the little placard was not clear about the content of Rule 30.

Diane Morin, Articulation, 2005

Diane Morin, Articulation, 2005

This piece featured an extensive series of pipes and shower heads interconnected with electric motors. The motors would rotate at different rates and move the pipes around. There was something very melancholy and helpless about the shower heads writhing around on the ground.

Sad Showerhead

There were a couple other pieces that are really worth mentioning, but quite difficult for me to photograph. One is Black Stain by Serina Erfjord. At first, I thought it was just a small (3 or 4 cm) black circle on the wall, and I thought it was some lame modern art thing. Then I looked closer and realized it’s actually a dot made of ferrofluid, and therefore totally awesome. Ferrofluid is a mixture of magnetically reactive particles suspended in a liquid, usually an oil of some sort. When exposed to magnetic fields, it looks really sweet. In this case, the fluid on the wall was under the influence of a dynamic electric field from an electromagnet on the other side of the wall, meaning it was continuously changing appearance, becoming more and less liquid, and generally looking cool.

The other hard-to-photograph piece was easily the most computer-related of any of the exhibits. Entitled Semiotic Investigation into Cybernetic Behavior by Jessica Field, it consisted of two different computers/robots. One was equipped with sensors that only detected motion, the other with sensors that could detect distance, but not motion. The two robots would argue and discuss with each other, and try to reach an agreement about what they were seeing. A conversation might go something like this:
Robot 1: There is no movement from the objects. I believe we are perfectly safe.
Robot 2: You fool! Until a moment ago the object was 6 meters away, now it is so close it could almost touch my eyes.

As far as I could tell, the robots never reached anything like a consensus, but their dialog was fairly entertaining. The project reminded me a little bit of the famous Robin Hood and Friar Tuck hack.

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